![]() ![]() Consequently, unconditional removal capable of answering any threat becomes highly valuable. A byproduct of this is that players will be able to field their bombs more frequently than in other formats. Looking at all of the recursion and big creatures going around in this set, there's no doubt that games will go longer than usual. However, these aggressive strategies won't be able to support as many players in a draft due to having a much more shallow card pool, so be sure that an aggressive deck is open before fully committing to it. In case you're not a fan of battlecruiser Magic, there is also the opportunity to build a super aggressive deck in red or green. ![]() High cost artifact cards should be favored over high cost nonartifacts due to Powerstone mana only being usable on artifact spells. RELATED: Magic: The Gathering - The Best Blue Cards In The Brothers' WarĬonsequently, decks featuring more big cards capable of taking advantage of these excessive amounts of mana are sure to fair better on the whole. The high number of Powerstone tokens available to players in every color will give players access to high amounts of mana much earlier in the game than usual. This is likely to result in the format taking a "battlecruiser" sort of form, where decks rely on repeatedly playing huge threats in order to win. The Brothers' War Key Art by Dominik MayerĪnother thing you might notice about Brothers' War are the exceedingly high mana costs attached to many of the cards, especially a number of colorless artifacts. All that being said, splashing a second color for a bomb like Myrel, Shield of Argive or Sarinth Greatwurm is still well worth it. On top of that, many of the signpost uncommon gold cards that you would normally want to run two colors in order to field are not as impactful as they have been in other sets, so you won't lose too much by not picking them up. Building mono-color secures you from having to deal with this risk. Additionally, each color in Brothers' War has access to removal, ramp, and recursion at common rarity, meaning each color is capable of supporting a good deck all on its own.Īny frequent Draft player has encountered tens of games, if not more, where they were unable to draw their second mana source and ended up forfeiting the match as a result. However, Brothers' War features 46 common and uncommon colorless artifact spells you can choose from to help fill your deck with the appropriate number of spells. Normally, you want to draft a minimum of two colors for your deck in virtually every draft you sit down to play. Brothers' War Key Art by Magali Villeneuve ![]()
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